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JUGGERNAUT
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Posts : 1521
Join date : 2010-04-19

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Britain FF Blackwatch rush

on Fri Sep 24, 2010 7:14 pm
The 2 falconet card, an excellent card indeed If you do not have the 2 Falcontet card you should be able to use the single falconet card
The opportunity to create 8 Black Watch highlanders from the church VERY quickly. Highlanders are great anti-cav units andall-around bruisers.
The Black Watch will always be delivered, even when you don't have enough houses. (This is critical!)
The Black Watch are delivered in seconds, unlike conventional mercenary shipments, which take 1 full minute.
The Thin Red Line is also available from the church.
Excellent economic recovery due to the manor boom.


Three villagers to hunts and three to food crates: Note that if animals are close enough, you do not need to herd on your first shot. Queuevillagers!
Collect wood crates once food crates exhausted. Once done, move one crate collector to hunts. You now have four hunters total.
Remaining crate collector must build a house. Set your TC gather pointto wood. You will now begin gathering wood for a trading post.
All new villagers go to wood until you have the 250 necessary for atrading post. Build the trading post ASAP with your explorer (as he isfastest at this.) EVERYONE now moves to food, including TC gatherpoint.
First card: 3 villagers
Stop producing villagers at 16 (including the ones from your card.)Eat, eat, eat. Strongly consider eating some livestock (i.e. sheep andcattle) if you feel it will speed you up here.
Age up as soon as you have 800 food with your chosen politician. Foraggressive BWK, we will choose The Governor for 1 tower + 200 gold.
Make sure you have 100 gold before reaching colonial. If you do not,task 3-4 villagers to it until you do, and then have them go back tofood.
Queue two more villagers during the transition to colonial (for a total of 18.) Many thanks to Ossian for this great suggestion!
As soon as you hit colonial, play your second card: 700 gold. Gatherthis gold, along with the 200 gold from aging up ASAP. Place youraggressive tower near the enemy base in a hidden spot.
Go to fortress. I prefer to age up with The Admiral of the Ocean Sea,who gives you 400 wood and a caravel. Queue one and only one villagerto the town center (We don't want to max our pop -- we still need toship falconets.)
During the transition to fortress, place roughly 10 on food and 8 onwood, depending on your needs. Your goal: 250 wood a bit beforefortress and 1000 food shortly after that.
As soon as you are able, play your third card: The Glorious Revolution(advanced church card.) As soon as you have 250 wood, build a church(before you hit fortress.)
You have now hit fortress age. You should have another shipment ready(thanks to your trading post.) Ship your fourth card: 2 Falconets.
Call the Black Watch from your church. Do NOT do this before you haveshipped falconets. You will be over pop limit, but you can still callthe Black Watch (it's magic!) Set the shipment arrival point to youraggressive tower. Also, try to get your caravel either fishing,whaling, or perhaps even harassing for an econ boost.
Attack with eight highlanders + 2 falconets (if performing aggressiveBWK.) Optional: Research The Thin Red Line at the church for extra hitpoints at the cost of speed. Great for a defensive BWK, a toss-up foran aggressive BWK
Begin pouring on military shipments of your choice while house boomingat home. Keep five villagers on food to constantly produce from TC andbuild houses quick as you can! All new villagers go to wood until youare no longer wish to house boom. Quick production of houses willgenerate XP and drive your future military shipments. Build thosehouses! Tune your shipments to your enemy -- 5 hussars, 11 longbowmen,11 musketeers, and 6 grenadiers are your main choices. Research woodupgrades when you have the time.
From there, it's up to you! You should have a jumping economy at this point.

The BWK can also be used defensively (the preferred play againstSpanish.) This involves choosing the 500 food politician (ThePhilosopher Prince) instead of the tower politician, shippingeverything to your TC, and laying your fort as soon as you can. The twofalconets and eight highlanders work to protect your home base untilthe fort goes up. I especially like to use Thin Red Line here to getuber-Highlanders. From there, shipping 1000 gold for culverins is agood option, but there are many other cards that will work.
The BWK can also be used defensively (the preferred play againstSpanish.) This involves choosing the 500 food politician (ThePhilosopher Prince) instead of the tower politician, shippingeverything to your TC, and laying your fort as soon as you can. The twofalconets and eight highlanders work to protect your home base untilthe fort goes up. I especially like to use Thin Red Line here to getuber-Highlanders. From there, shipping 1000 gold for culverins is agood option, but there are many other cards that will work.
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